07/05/13

Hey folks,

Click on the image to view my latest creature sculpt. Make sure to check back for the low poly model and texture pass.


-Marcus








07/22/13

Hey folks,

I worked up a few human head sculpts in Zbrush. I was inspired by the fantastic character art from the Last of us, and so I wanted to do something along the same lines. These models will be getting their hair treatment during the low poly phase; stay tuned. Click on either image to view the models.


-Marcus








08/19/13

Hey folks,

Here's a new personal character that I completed. This particular character was largely inspired by the fantastic character designs featured in the Digital Extremes game called Warframe. The design of the character outfits in that game appeal to me as an artist, and so I couldn't wait to create something along the same lines for my portfolio. I had a lot of fun working on this character, and even got to try out a few new tools during the creation process. Click on the image below to view the model renders.

-Marcus








01/02/14

Hey Folks,

I'm starting the new year off with a bang featuring my latest piece. Pacific Rim was one of my favorite movies of 2013, and I loved the designs of the Kaiju so much that I decided to make one of my very own. I present to you Titanus! Titanus is a category 5 Kaiju. Each image render captures him in a different setting, all of which inspired by the terrific film. Feel free to click on the image link below to view the renders.


-Marcus








01/01/15

Hey Folks,

It's been a full year since I've updated my portfolio. Unfortunately, most of what I've been working on since then is currently under wraps. Therefore, in the absence of my professional work, I've decided as a New Years resolution to dust off some of my older sculptures and convert them to game ready meshes. Krobli was the first one up! It's hard to believe, but I sculpted this thing almost five years ago. I've come a long ways as an artist since then. However, despite a few issues, I still think this creation holds up, which is why I decided to take it further. Click on the image to see the end results. The model was rendered in Marmoset Tool Bag 2.

-Marcus








01/02/15

Hey Folks,

In my continued effort to update some of my older pieces, I decided to spruce up my Luna Mermaid. I reworked all of the textures and created a new set of renders. I think this is a stronger take from the old version, which was created back in 2009. You can view the previous version here: http://marcusdublin.homestead.com/LunaOldpage.html I'm glad I decided to give this piece a face lift because I'm much happier with this version overall. Click on the image below to view the results.

-Marcus